Weapons

Standard Weapons

 

Simple Melee Weapons

Drill – 1d4 bludgeoning, Light

Vibro knife – 1d4 piercing, finesse, light, thrown (range 20/60)

Industrial drill – 1d8 Bludgeoning, two handed

Vibro Hatchet – 1d6 slashing, Light, Thrown (range 20/60)

Virbo Harpoon – 1d6 piercing, Thrown (range 30/120)

Welder’s hammer 1d4 bludgeoning, light, thrown

Monkey Wrench – 1d6 bludgeoning

Combat Staff – 1d6 bludgeoning, versatile (1d8)

Laser Spear – 1d6 piercing, thrown (range 20/60) versatile (1d8)

 

Simple Ranged Weapons

Blaster – 1d8 piercing, ammunition (Range 80/320) loading, two handed

Laser rifle – 1d6 piecing, ammunition (range 80/320) two handed

Laser pistol – 1d4 piercing, ammunition (range 30/120)

 

Martial Melee Weapons

Vibro Axe – 1d8 slashing, versatile (d10)

Piston Striker – 1d8 bludgeoning

Vibro Glaive 1d10 slashing, Heavy, Reach, Two-handed

Shredder, 1d12 slashing, heavy, two handed

Pulse Blade, 2d6 slashing, heavy, two handed

Vibro Sword 1d8 slashing, versatile (d10)

Piston Hammer 2d6 bludgeoning, heavy two handed

Double Beamsword, 1d8 finesse

Beamsword, 1d6 finesse, light

Vibro Wrip, 1d4 slashing, finesse, reach

 

Martial Ranged Weapons

Blaster Pistol 1d6 piercing, ammunition (range 30/120), light, loading

Heavy Blaster Rifle, 1d10, ammunition (range 100/400), heavy loading, two handed

Laser Repeater Rifle, 1d8 Ammunition (range 150/600), heavy, two-handed

Mag Coil – special, thrown (Range 5/15)

Rail Guns: 4d6 Piercing, can only target ships

Laser Cannons: 6d6 Piercing, can only target ships

Eldritch Missiles: 8d6 Force damage, can only target ships

Weapons

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